![]() ![]() the in-game one is doing something wrong resulting in inconsistent framerates, even when your machine should be able to pump out 3-4 times the 120 fps limit. ![]() There's the option for uncapped framerate, which I think everyone should use and use an external framerate limiter. There's the normal setup of using the Shift key to attack without moving. ![]() There's hotkeys for all the menus, which can also close those menus if you hit the hotkey again. "It might take some time to recognize how much these microtransactions matter as players make their way to the endgame, but it's a real possibility that they'll feel like they're required once you've sunk enough hours into the game."īased on widespread reactions a week after release, I'd say it's become more than just a possibility.There are some adjustments, but we really need more. "The pile of real money systems in Diablo Immortal, which tilt the odds of exciting random drops, at least present the risk of turning predatory, if they aren't already," associate editor Tyler Colp concluded. I can't vouch for that number (and other sources have reported even higher costs), but we did find in our own investigation that Diablo Immortal pushes players hard toward spending money, saying that it " isn't quite pay-to-win, but it's close." Redditor daymeeuhn crunched some numbers and determined that it currently costs around $50,000 to equip a character with a full set of maxed-out Legendary Gems, a very rare item that boosts stats and grants passive effects. ![]() everything is just designed to lure you into spending a ton of money." bounties are also time gated, all activities pretty much. "Set pieces are paragon level gated, so in a sense your progression is also time & money gated. "I had no fun grinding, elder rifts are so unrewarding if you don't spend a lot cash to buy more legendary crests," redditro megablue wrote. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |